Thursday, January 2, 2014

Show signature from byte array on canvas

Try this.



Byte[] ByteOutput = System.Text.Encoding.UTF8.GetBytes(strbase64);
MemoryStream stream = new MemoryStream(ByteOutput);
var randomAccessStream = new MemoryRandomAccessStream(stream);
await _inkManager.LoadAsync(randomAccessStream);

MemoryRandomAccessStream class is available here.



public class MemoryRandomAccessStream : IRandomAccessStream
{
private Stream m_InternalStream;

public MemoryRandomAccessStream(Stream stream)
{
this.m_InternalStream = stream;
}

public MemoryRandomAccessStream(byte[] bytes)
{
this.m_InternalStream = new MemoryStream(bytes);
}

public IInputStream GetInputStreamAt(ulong position)
{
this.m_InternalStream.Seek((long)position, SeekOrigin.Begin);

return this.m_InternalStream.AsInputStream();
}

public IOutputStream GetOutputStreamAt(ulong position)
{
this.m_InternalStream.Seek((long)position, SeekOrigin.Begin);

return this.m_InternalStream.AsOutputStream();
}

public ulong Size
{
get { return (ulong)this.m_InternalStream.Length; }
set { this.m_InternalStream.SetLength((long)value); }
}

public bool CanRead
{
get { return true; }
}

public bool CanWrite
{
get { return true; }
}

public IRandomAccessStream CloneStream()
{
throw new NotSupportedException();
}

public ulong Position
{
get { return (ulong)this.m_InternalStream.Position; }
}

public void Seek(ulong position)
{
this.m_InternalStream.Seek((long)position, 0);
}

public void Dispose()
{
this.m_InternalStream.Dispose();
}

public Windows.Foundation.IAsyncOperationWithProgress<IBuffer, uint> ReadAsync(IBuffer buffer, uint count, InputStreamOptions options)
{
var inputStream = this.GetInputStreamAt(0);
return inputStream.ReadAsync(buffer, count, options);
}

public Windows.Foundation.IAsyncOperation<bool> FlushAsync()
{
var outputStream = this.GetOutputStreamAt(0);
return outputStream.FlushAsync();
}

public Windows.Foundation.IAsyncOperationWithProgress<uint, uint> WriteAsync(IBuffer buffer)
{
var outputStream = this.GetOutputStreamAt(0);
return outputStream.WriteAsync(buffer);
}
}







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