Can you please explain in more detail what you are doing, and what you mean by the moving and rotating not being smooth? Can you provide a Minimal, Complete, and Verifiable example, exact repro steps, and a clear description of the expected behaviour and how it differs from the actual behaviour?
Manipulation delta will not depend on the specific control.
--Rob
I am adding a TextBox on the Canvas and i want to move and rotate and scale the TextBox with my fingers.
xaml part is like this:
<TextBox Name="txtBox" TextWrapping="Wrap" AcceptsReturn="True"
ScrollViewer.ZoomMode="Disabled"
ScrollViewer.VerticalScrollMode ="Disabled"
ScrollViewer.HorizontalScrollMode ="Disabled"
FontSize="14"
Canvas.ZIndex="0" />
And the code behind is like below:
txtBox.ManipulationMode = ManipulationModes.All;
txtBox.AddHandler(UIElement.TappedEvent, new TappedEventHandler(OnTextBoxTapped), true);
txtBox.AddHandler(UIElement.PointerPressedEvent, new PointerEventHandler(OnTextBoxPointerPressed), true);
txtBox.AddHandler(UIElement.HoldingEvent, new HoldingEventHandler(OnTextBoxfHolding), true);
txtBox.AddHandler(UIElement.ManipulationStartingEvent, new ManipulationStartingEventHandler(CompManipulationStarting), true);
txtBox.AddHandler(UIElement.ManipulationStartedEvent, new ManipulationStartedEventHandler(CompManipulationStarted), true);
txtBox.AddHandler(UIElement.ManipulationDeltaEvent, new ManipulationDeltaEventHandler(CompManipulationDelta), true);
txtBox.AddHandler(UIElement.ManipulationCompletedEvent, new ManipulationCompletedEventHandler(CompManipulationCompleted), true);
txtBox.AddHandler(UIElement.ManipulationInertiaStartingEvent, new ManipulationInertiaStartingEventHandler(CompManipulationInertiaStarting), true);
All those handlers make "Handled" of EventArgs to be false to let the events to be passed up to parent elements.
What i mean not smooth is, on moving or rotating on other elements like rectangle we feel it moves continuously, but for TextBox it just don't move with small distance and a big jump if you move a long distance. It's easy to duplicate it.
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