Hi!
I'm currently writing a multi player game. Communication is done via StreamSockets. Everything works as expected.
However one thing is not perfect. Starting a multi player game works as following:
1. The first player starts a multi player game
2. The second player connects to the started multi player game, however he needs the host name of the first player
My question:
Is there a way, to automatically detect the host name of the first player? Maybe using a specific broadcast method?
Thanks!
Jürgen
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